Cradle Hill Community Primary School

Design Technology


At Cradle Hill, our DT vision is: Staying curious and developing creativity through opportunities to excite, stretch and grow for a changing future.

Our inspiring and practical curriculum nurtures creativity and imagination. Curiosity and imagination will be nurtured. It allows children to evaluate past and present Design and Technology, to give them a critical understanding of its impact on daily life and the wider world.  Children will develop thinking skills to embrace a changing world. Opportunities to improve children’s own lives and the lives of others are made. Local companies will be used where appropriate to develop authentic and truly purposeful learning opportunities. The process of researching existing products, learning and understanding focused practical tasks and designing and making are all given equal importance, not just the end product. Purposeful cross-curricular links are made where possible where knowledge and understanding is drawn from across the curriculum and helps to develop and enable numeracy, literacy and communication skills in practical ways. This consolidates skills from other lessons and reinforces learning with positive outcomes. Children will be enthusiastic about D&T and understand the future of work with a D&T focus.


All children will have a good understanding of what D&T is and the six principles of D&T (user, purpose, functionality, design decisions, innovation and authenticity).

The principles of DT are emphasised to a lesser or greater degree depending on the project. Throughout the school children will understand that DT is about designing and making Something, for Someone, for Some Purpose.

D&T in KS1 has four focuses. Over a two-year period, we will ensure that these focusses are evenly distributed across the year groups to ensure full coverage. However, every year group will include one food unit.

  • Mechanisms
  • Structures – frame structure
  • Food
  • Textiles

In KS2 there are five focuses. The focuses are distributed evenly across the key stage building on skills learnt previously. and every year group will study a food unit.

  • Mechanical Systems
  • Electrical Systems (including CAD – computer aided design)
  • Structures – frame structure and shell structure
  • Food
  • Textiles

Through Design & Technology projects, children will learn the following:

Investigative and Evaluative Activities (IEAs), Focused Tasks (FTs) and Design, Make and Evaluate Assignment (DMEA)


Our Design and Technology curriculum is planned to demonstrate skills, knowledge and vocabulary progression to ensure age related attainment at the end of each Key Stage.

  • Develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world
  • Build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users
  • Critique, evaluate and test their ideas and products and the work of others
  • Understand and apply the principles of nutrition and learn how to cook


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